[Note: I seem to be landing up on many of my articles which I had written in my pre-blogging days. Few weeks back I had posted another one titled "QA Tester vs. QA Engineer vs. QA Architect". Once again, rather than having it cold-stored on my file system, I am posting it here with the hope that it might be useful to the wider community.
As a background on this article - this was written when me and my team were in process of conceptualizing the need for an integrated engineering platform in GlobalLogic because of the increasingly different product development landscape today. The motivations and need listed in this article finally resulted in the evolution of what today is referred to as GlobalLogic Velocity. It also won the "InfoWorld Top 100 Innovation Award" for the year 2007]
Main Motivation – Art of Product Engineering Today
There is no doubt today that teams are becoming increasingly distributed. Also the art of building products is rapidly changing now, more than ever in the new world of Web 2.0 or SOA. Product Development is now less upfront and more emergent. Requirements are driven more driven by Black-board, IM, or Wire Frames. Product Development today needs to be more collaborative and collective. The testing process for products is more continuous rather than at the end of the cycle with the practice of Test Driven Development. End users have also started playing a key role in this testing process. Table below provides a quick comparison of how the art of building software products has changed. As tough as it is to practice this in a uni-location team, complexity is much higher in a distributed team.
| Then | Now | |
|---|---|---|
| Primary Collaboration Mechanism | Mails, face-to-face, one way media (documents, etc.) | Web, Sticky Notes, Wiki, IM, Black Board, Wire Frames |
| Source of Innovation | Industry Technology Leaders | Users, Customers |
| Release Cycle | Months, Years | Weeks, On Demand |
| Feedback Mechanism | Market Research, Surveys, User Group Study, Customer Support | Online, Continuous, Community Contribution |
| Customer Engagement Style | Controlled, well-defined | Spontaneous, Chaotic |
| Development Process | Upfront design | Less upfront, more emergent |
| Product Architecture | Closed, Grounds Up | Open, Built to extend, Reuse |
| Product Development Culture | Centralized, Departmentalized, Linear Approach, Individual Heroics | Distributed, Highly Collaborative and Collective, Partnership-based |
| Product Testing | Internal, Dedicated Test Teams, Ownership-based, End of Life Cycle | Continuous, Test Driven Development, Users as testers |
| Development Tools | Heavy enterprise oriented, expensive, complex. | Lightweight, Simple, Free, fast. |
One of the thing which becomes clear from the above comparison is that product development is just not about core product knowledge, but also about about understanding the design and the product engineering processes. The different phases of a lifecycle engineering are becoming increasingly more collaborative and knowledge intensive. Thus a product representation must convey additional information/knowledge that answers not only “what” question about a product engineering but also “how” and “with what” questions.
Product and Stakeholders Dynamics in an Organization
While the distribution of product development work across departments helps in work categorization, it is also important for Management to have one view of the state of product development. This becomes much more complex when the entire product development is spread across geographies or time zones. Hence there is a need for an efficient integrated platform which aids the complete life cycle of the product.
Any Product Engineering Platform should be an integrated set of applications, systems, repositories and tools used by Software Product Engineering teams which would facilitate -
- Integration of technology/applications
- Integration of the business/engineering processes
- Integration of information and knowledge
- Integration of people and organizations units
[Note - Partial credits to the table titled "Product Engineering Art - Then and Now" mentioned above goes to an article which I had read on the internet. Unfortunately I am not able to locate or find the reference to it now and the old link has now disappeared too. If anyone has any reference to the same, would be great if you could point it out.]

